Biofeedback Used To Make People Anxious, Mindfulness App
Biofeedback
is well-known as a relaxation technique, but the HCI Lab of the
University of Udine has tried to use it for the opposite purpose: making
people anxious. The technique, described by a paper in the November 2014 issue of the Interacting with Computers journal,
exploits heartbeat detection. While users navigated a 3D world, the
computer detected and played their actual heartbeat (users were not told
it was theirs) in the audio background of the virtual world. At a
couple of times during the experience, the application artificially
increased the frequency of the played heartbeat and then reverted it to
the actual one after some seconds. The study described in the paper
contrasts the technique with aversive stimuli frequently used in video
games when the character gets hurt such as decreasing health bars or
increasing the frequency of an heartbeat sound that is not related to
the user's actual heartbeat. The biofeedback-based technique produced
much larger (subjective as well as physiological) levels of user anxiety
than those classic aversive stimuli.
http://hcilab.uniud.it/publications/2014-02.html
AEON mindfulness app:
http://hcilab.uniud.it/aeon/