Saturday, December 27, 2014

VR/Augmented Reality companies acquired by Oculus

slashdot:

Oculus VR, the Virtual Reality (VR) technology company acquired by Facebook earlier this year, announced recently that they are acquiring two small start-up companies, Nimble VR and 13th Lab, to fill gaps in their virtual reality capabilities. The acquisitions may indicate that, besides VR games and social worlds, Facebook may target Augmented Reality (AR) applications, like Google is doing with Google Glass.

My comments:

This is exactly the idea I wrote about a few years ago, only I my hope is to see unlimited motion, which I get the impression may be possible through the technologies at Nimble VR.

I had proposed the idea of professional sports being experienced by a live crowd wearing headsets, and I also read about a recent suggestion that video games be a part of the Olympics (see excerpt below). Possibly, things are moving in that direction with VR/AR development.

Here is an example of work by 13th Lab:



posted on slashdot.org

The BBC is running a story about e-sports and competitive video game. It's based on comments from Rob Pardo, formerly of Blizzard Entertainment, who says there's a good argument for having e-sports in the Olympics. He says video games are well positioned to be a spectator sport — an opinion supported by Amazon's purchase of Twitch.tv for almost a billion dollars. The main obstacle, says Pardo, is getting people to accept video games as a legitimate sport. "If you want to define sport as something that takes a lot of physical exertion, then it's hard to argue that videogames should be a sport, but at the same time, when I'm looking at things that are already in the Olympics, I start questioning the definition." The article notes, "Take chess, for instance. Supporters of the game have long called for its inclusion the Games, but the IOC has been reluctant, considering it a 'mind sport' and therefore not welcome in the Games." So, should the Games expand to include "mind sports" and video games?

Amazon has agreed to acquire the live game-streaming service Twitch for approximately $970 million in cash, a move that could help Amazon bolster its position in the fast-growing business of online gaming and give it technology to compete with video-streaming rivals Netflix and YouTube. The acquisition, which has been approved by Twitch's shareholders, is expected to be completed by the end of the year. Google had for some time been reported to have interest in acquiring Twitch, but those talks cooled in recent weeks. Google was unable to close the deal, said sources familiar with the talks, because it was concerned about potential antitrust issues that could have come with the acquisition.