Saturday, September 24, 2011

3D Printing via evolving design

http://youtu.be/tQ6msb7eEeA

http://www.newscientist.com/blogs/onepercent/2011/08/evolve-your-own-objects-for-3d.html

Evolve your own objects for 3D printing
13:13 19 August 2011
Crowdsourcing
Internet
Jacob Aron, technology reporter

Want to get into 3D printing, but lack the skills to make your designs a reality? No matter - you can now create 3D objects in just a few clicks with EndlessForms, which uses evolutionary principles to gradually modify designs then brings them into the real world with 3D printing.

The site was created by a team of researchers at Cornell University in Ithaca, New York led by Hod Lipson, who recently explained how 3D printing is bringing about a second industrial revolution. The technology has the potential to democratise production, but users need an easy way to create designs without the need for complicated software.

EndlessForms lets you start with a basic shape then evolve it by selecting simple variants or combining it with other shapes to create your ideal design. Users can then share and rate their designs on the site, allowing others to use them as basis for their own designs or request them to be 3D-printed in a variety of materials. Popular objects created on the site so far include a lamp, a mushroom and a butterfly, and each object's page records its evolutionary history so you can go back and see how it was created.

In addition to bring 3D printing to the masses, the researchers hope their site will also help them learn more about the evolutionary model that powers it.

Their long-term goal is to create robots that can evolve like biological creatures, so EndlessForms is designed to explore what kind of biological body shapes the model can produce. Forget designing your own objects - what about 3D-printed pets?

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Endlessforms.com

http://www.technologyreview.com/computing/38433/page1/


3-D Design Simplified

A new website could accelerate the adoption of 3-D printing.

Thursday, August 25, 2011
By Stephen Cass

Researchers at Cornell University have launched EndlessForms, a website that lets users create sculptures virtually and render them in physical form. The site demonstrates a technology that designers could use to create new products and accelerate the broader adoption of 3-D printing.

People can use EndlessForms without any prior 3-D design experience. The user begins by choosing an object from a randomly generated gallery. The site creates a new gallery of variants of the chosen object, and the user selects one of the variants. The process repeats, gradually refining the design into the shape the user desires. Users can share this shape with other users and, if they wish, send the object to a 3-D printing service to render it in a variety of materials, including plastic, silver, and gold-plated steel. A five-to-seven-centimeter plastic model typically costs less than $10.

Jeff Clune, a postdoctoral fellow at Cornell and the project lead, believes this approach is a critical advance over earlier attempts to produce objects and shapes through digital mutation and selection. Those attempts produced things that "just don't look that natural," says Clune. "So we went and stole the secrets that biological evolution took millions of years to discover." According to Clune, generating objects in this way automatically gives them useful properties such as symmetry, and when these objects are printed in 3-D, they usually turn out to be structurally sound.

The rules EndlessForms uses to generate objects and their variants resemble those of developmental biology—the study of how DNA instructions unfold to create an entire living organism. "Embryos create patterns in the form of chemical gradients," says Clune. Chemical gradients—changes in the concentrations of particular molecules—control which parts of an embryonic organism's genome are expressed. "There might be a simple linear gradient, like head to tail, or there might be might be a repeating gradient, like that which governs the creation of segments in a caterpillar," says Clune. Combining a head-to-tail, front-to-back, and repeating gradient, for example, creates the basic body plan of vertebrates.

Rather than simulating chemical gradients, EndlessForms stores a "genome" for each object that describes a collection of simple mathematical functions analogous to these gradients, so that, for example, a sine function takes the place of a repeating chemical gradient. The website produces variations on objects by mutating this mathematical DNA. By summing the contributions from all the functions described by the genome, and checking whether the result is above a threshold value, EndlessForms determines whether blocks of 3-D space called voxels are either filled or left empty in an object.

Currently, EndlessForms can generate only a limited range of novelty shapes. To contain computational costs, the system uses a relatively small number of voxels for each object. And because each object is initially randomly generated, a user with a specific shape in mind may need to do quite a bit of selecting and evolving to produce something close to that shape. However, the Cornell group and collaborators plan to develop the system to enable a user to input a 3-D scan of an existing object and then evolve variants from that. This would allow, for example, a designer to scan in a pair of sunglasses and use the system to evolve new styles.

The technology is "very impressive," says Neri Oxman, director of the MIT Media Lab's Mediated Matter research group. She believes the user-friendliness of the evolutionary approach could help drive the broader adoption of 3-D printing technologies, similar to how easy-to-use image editors fueled the growth of digital photography and graphic manipulation. "People could scan their own toothbrushes or other objects and evolve various designs of such items for members of their family," says Oxman, noting that this could ultimately have an impact on design similar to the impact that blogs and social media have had on journalism, opening the field to the general public.