Tuesday, August 2, 2011
Unlimited Detail Real-Time Rendering Technology Preview 2011
http://www.euclideon.com/
Brisbane-based Company's New Graphics Technology "100,000 Times Better"
Post by trog @ 10:33am 02/08/11
Euclideon, an Australian company based in Brisbane has made the remarkable claim that they've developed a new graphics rendering technology for video games that is "100,000 times better" than existing systems.
After their first announcement around a year ago, they dropped off the radar, and have recently resurfaced with a new statement as part of a video showcasing their new technology, built with nearly $2 million dollars of assistance from the Australian Government
While it is a bit light on the technical details, it is intriguing:
There is a better way to do computer graphics, which is used in medicine and the sciences. The better way to do computer graphics is to make everything out of tiny little atoms instead of flat panels. The problem is that this particular system uses up a lot of processing power. The more objects you have on the screen, the slower your computer will run. Having four or five detailed objects will run just fine, but you certainly can't do a level of a game.
We got a lot of attention because we made the claim that we could run unlimited "little 3D atoms" in real time.
The video below showcases a test island they've created, apparently comprising of over 21 trillion polygons and running at 20 FPS.
They're apparently a few months away from having an SDK available for game developers to start tinkering with the new technology, so we'll have to wait a bit and see. In the meantime, as AusGamers is also predominantly Brisbane-based, we've contacted them to see if we arrange a chat to discuss more about their new technology.
We're firm believers in the mantra of Carl Sagan - "extraordinary claims require extraordinary evidence" - so we look forward to seeing more from Euclidean about their new technology soon!
"A small Australian software company — backed by almost AUD$2 million in government assistance — is claiming they've developed a new technology which is '100,000 times better' for computer game graphics. It's not clear what exactly is getting multiplied, but they apparently 'make everything out of tiny little atoms instead of flat panels.' They've posted a video to YouTube which shows their new tech, which is apparently running at 20 FPS in software. It's (very) light on the technical details, and extraordinary claims require extraordinary evidence, but they say an SDK is due in a few months — so stay tuned for more." John Carmack had this to say about the company's claims: "No chance of a game on current gen systems, but maybe several years from now. Production issues will be challenging."